Not all video games treat women like objects. This one does it right. Really really right.
Video games catch a lot of grief about portraying women badly. But the independent game "Sword & Sworcery" did it so well that other developers should sit up and take notice.
When a woman is featured in a video game, often she's a sexual object, a mission objective, a sidekick, or background decoration.
"Sword & Sworcery" isn't playing that.
Its protagonist, the Scythian, manages to save her world without triggering a single eyeroll or exasperated "really!?" because the developers know what you and I know: Heroes are heroes regardless of gender.
Like them or not, video games are big money.
That's right, we spent more buying video games than songs!
Video games have become a huge part of the way we tell our stories. But they haven't earned a reputation for telling everyone's stories. That's why "Sword & Sworcery" deserves a big shoutout.
Why is this game so special?
First and foremost, it's a good game as Anita Sarkeesian shows us. The retro 8-bit style is well-executed, the music is complex, the gameplay is slick, the puzzles are engaging and fun. But above all: The story is compelling and well-told.
The developers made a decision to make its hero, the Scythian, a woman. And they intentionally avoided the clichés that normally accompany games with female characters. She's not sexualized. She's not foofy or frilly. She's not a sidekick.
"Thankfully, the game doesn't resort to clear gendered signifiers like a pink outfit or a pretty bow in her hair, nor does it present her gender as some kind of surprise twist like we see in the original Metroid."
— Anita Sarkeesian
Is it important that the Scythian is female?
"When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that men's experiences are universal and that women's experiences are gendered, that women should be able to empathize with male characters but that men needn't be able to identify with women's stories."
— Anita Sarkeesian
Because she is a person first. She is a person who decides to go on a quest to save a world she loves. That story is not unique to one gender. Anyone can work to preserve what they love.
"She didn't just exist in relation to another character — she wasn't just somebody's wife or sister or daughter — but rather, she existed as an individual, and as a hero."
— Anita Sarkeesian