A girl and her dad played one last video game before he died. She'll never forget it.
Sophia Ouellette never could've imagined the effect video games would have on her life when she first picked them up as a kid.
"My dad was always a huge gamer," Sophia says in a video produced by PlayStation. "He would play games all the time with our whole family. Just him playing those games and sharing the stories of the characters within the games, that really got me interested in them."
Image via YouTube/PlayStation.
In late 2011, Sophia's father was diagnosed with stage four colon cancer.
But their shared love of gaming didn't stop with his diagnosis. In fact, gaming became more important than ever.
"Before he passed he really wanted us to experience things with him," says Sophia. "[He wanted to make] sure that he could spend his last few weeks having fun and experiencing games. And just playing with us."
Image via YouTube/PlayStation.
Unfortunately, as his illness progressed, gaming became more difficult — his reflexes were deteriorating, and the gaming options became more limited.
That's when Sophia and her dad found a game called Journey.
Journey, a video game produced by That Game Company in California, is a one-of-a-kind story experience.
Less of an actual "game" and more of an interactive piece of poetry or painting, Journey puts the player in control of a character with no name in a world with no explanation.
Your mission, such as it is, is simply to get to the top of a nearby mountain.
Image via YouTube/PlayStation.
As you glide through Journey's mystical landscapes, you're immediately struck by the game's uniquely atmospheric beauty. Large rolling hills of desert sand give way to dark, isolating caves. Unnamed creatures made of magic carpets undulate through the air, lifting you silently through castles and across seemingly ancient bridges.
Image via YouTube/PlayStation.
Along the way, other players on their own journeys may cross paths with you. They appear without a name tag and without a way to communicate with you. You simply walk through the world of the game together, leading and following each other as you solve puzzles on the way to your final destination.
While widely regarded as one of the best video games ever made (seriously), Journey holds a particularly special place in Sophia's heart.
"Towards the end of the game, it suddenly gets really cold and icy, and it becomes really difficult to progress," Sophia says in the video. "Eventually your character sort of gives up, you can't go on any longer, and at that point, my dad and I thought it might have been the end of the game, it was sort of a sad ending."
Image via YouTube/PlayStation.
They were wrong, though — when you make it past that icy point, the game comes back to life.
Your character has reached the beautiful mountaintop, and all the creatures you encountered on your journey in the world below reunite to help wistfully usher you to the end of the story.
"I think that that gave my dad some kind of peace because near the end of his life, he was playing a game that told him that in the end it would be all right."
Image via YouTube/PlayStation.
Whether we're telling, hearing, or playing them in video games, stories help us process emotions and complex feelings.
Stories have a unique ability to heal. They can reach out and lift us up when we need it the most. Doctors like Richard Senelick have used stories to make a more positive and meaningful connection with their patients, as he explained in The Huffington Post:
"As we careen into the digital age, the fistful of pamphlets that we stuff into our patients’ hands will be as ineffective in the future as they have been in the past. Storytelling, in its various forms, may be one way to connect more meaningfully with our patients, to both help us get to know them individually and help them understand their physical condition."
Author Joshua Rivedal recently wrote a book about how storytelling can help people who suffer from depression by helping them to empathize with others, and events like Characters Unite or The Moth use live storytelling to speak to cultural differences, injustices, and universal similarities. Not to mention Letters Live, in which artists read letters aloud to an audience.
Nathan Lane, speaking at A More Perfect Union: Stories of Prejudice and Power, a national storytelling tour presented by The Moth. Photo by Frederick M. Brown/Getty Images.
The cultural significance of storytelling is well documented and can be seen daily in the billions of dollars spent every year telling them through literature, film, radio, and — yes — video games.
"Eventually I want to do game design and characters for video games," says Sophia, who recently got to show some of her artwork to the creators of Journey.
While her father has passed, she will always remember Journey as the game that brought them together and showed them that everything would be OK, in a time when both of them needed it the most.
"Whatever I make, I just want it to be something people can really connect with. Something where people see themselves in the characters I create."
Sophia and Journey creator Jenova Chen. Image via YouTube/PlayStation.
Sometimes a single story can change your life forever. Stories can move you, inspire you, and teach you valuable lessons. Sophia is telling her own stories now, and luckily for all of us, her journey is just beginning.
See Sophia's whole story here:
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Resurfaced video of French skier's groin incident has people giving the announcer a gold medal
"The boys took a beating on that one."
Downhill skiing is a sport rife with injuries, but not usually this kind.
A good commentator can make all the difference when watching sports, even when an event goes smoothly. But it's when something goes wrong that great announcers rise to the top. There's no better example of a great announcer in a surprise moment than when French skier Yannick Bertrand took a gate to the groin in a 2007 super-G race.
Competitive skiers fly down runs at incredible speeds, often exceeding 60 mph. Hitting something hard at that speed would definitely hurt, but hitting something hard with a particularly sensitive part of your body would be excruciating. So when Bertrand slammed right into a gate family-jewels-first, his high-pitched scream was unsurprising. What was surprising was the perfect commentary that immediately followed.
This is a clip you really just have to see and hear to fully appreciate:
- YouTube youtu.be
It's unclear who the announcer is, even after multiple Google inquiries, which is unfortunate because that gentleman deserves a medal. The commentary gets better with each repeated viewing, with highlights like:
"The gate the groin for Yannick Bertrand, and you could hear it. And if you're a man, you could feel it."
"Oh, the Frenchman. Oh-ho, monsieurrrrrr."
"The boys took a beating on that one."
"That guy needs a hug."
"Those are the moments that change your life if you're a man, I tell you what."
"When you crash through a gate, when you do it at high rate of speed, it's gonna hurt and it's going to leave a mark in most cases. And in this particular case, not the area where you want to leave a mark."
Imagine watching a man take a hit to the privates at 60 mph and having to make impromptu commentary straddling the line between professionalism and acknowledging the universal reality of what just happened. There are certain things you can't say on network television that you might feel compelled to say. There's a visceral element to this scenario that could easily be taken too far in the commentary, and the inherent humor element could be seen as insensitive and offensive if not handled just right.
The announcer nailed it. 10/10. No notes.
The clip frequently resurfaces during the Winter Olympic Games, though the incident didn't happen during an Olympic event. Yannick Bertrand was competing at the FIS World Cup super-G race in Kvitfjell, Norway in 2007, when the unfortunate accident occurred. Bertrand had competed at the Turin Olympics the year before, however, coming in 24th in the downhill and super-G events.
As painful as the gate to the groin clearly as, Bertrand did not appear to suffer any damage that kept him from the sport. In fact, he continued competing in international downhill and super-G races until 2014.
According to a 2018 study, Alpine skiing is a notoriously dangerous sport with a reported injury rate of 36.7 per 100 World Cup athletes per season. Of course, it's the knees and not the coin purse that are the most common casualty of ski racing, which we saw clearly in U.S. skier Lindsey Vonn's harrowing experiences at the 2026 Olympics. Vonn was competing with a torn ACL and ended up being helicoptered off of the mountain after an ugly crash that did additional damage to her legs, requiring multiple surgeries (though what caused the crash was reportedly unrelated to her ACL tear). Still, she says she has no regrets.
As Bertrand's return to the slopes shows, the risk of injury doesn't stop those who live for the thrill of victory, even when the agony of defeat hits them right in the rocks.