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Engineering students created a life-size 'Operation' game—with a fun twist on the fail buzzer

The game trades in tweezers for tongs and the anxiety-producing buzzer for an audio meme.

Students at Washington State University created a life-size Operation game.

Anyone who has ever played the game Operation likely feels a teensy bit of anxiety just thinking about it. The experience of painstakingly trying to extract the Charlie Horse with those tiny, wired tweezers with a steady hand, only to accidentally touch the metal side and get the lightning-like jolt of the buzzer is hard to shake. That's the stuff of core memories right there.

But what if you had a humongous game board the size of a real human, with life-size bones and organs to extract? What if instead of tweezers, you had large tongs as tools to perform your operation? What if instead of Pavlovian-style fail buzzers, the game produced a much less traumatic womp womp womp sound when you mess up?


That's exactly what students in Washington State University’s chapter of the American Society of Mechanical Engineers (ASME) spent the past two years designing and producing—a life-size Operation game that's not only fun to play, but can help kids learn about the human body.

Students took on the project after Pullman Regional Hospital’s Center for Learning and Innovation approached WSU engineering professor Roland Chen about the idea. Chen took the concept to his senior-level design class and they created an initial plan, which was then passed on to the engineering club.

operation game; bones

3D cut outs of bones

Courtesy of Washington State University

WSU senior Joel Villanueva, who served as a team leader on the project, tells Upworthy that approximately 15 students were involved in the game's creation over the two years it took to complete it. The project was quite complex as it involved translating the computer-aided design to a real table, creating multiple prototypes, figuring out the right level of challenge and making sure it was safe for kids to use.

In terms of gameplay, Villanueva says it's very similar to the original board game, but obviously much larger and with a few key differences. "We have tongs that aren't connected to wires, which was a safety concern, so we found a way to increase that safety factor," he says. "And it also has sound. So when it's triggered, a red light is emitted and an error sound is also emitted."

operation game, human body

The life-size version of Operation uses tongs instead of tweezers.

Courtesy of Washington State University

Villanueva says they didn't want the fail signal to be too alarming, which makes sense since the game was made for kids at the local science center. So instead of the buzzing of the original game, touching the sides of the organ or bone opening results in a sad trombone sound—womp womp womp wommmp.

The game is officially referred to as the Surgery Skill Lab and is now a part of the EveryBODY exhibit at the Palouse Discovery Science Center (PDSC) in Pullman, Washington. It's ultimately a learning tool, and Villanueva says they put the bones and organs in their appropriate locations in the body to help kids learn about human anatomy.

"We worked with the BMES [Biomedical Engineering Society] student section who created some fact sheets about the project," adds Villanueva. "For example, 'The heart pumps this much blood at a given time'—small fun facts like that."

The bones were 3D printed, then coated with silicone (so the tongs can grip them), and the soft organs were molded out of silicone using 3D-printed molds.

operation game, engineering, washington state university

Pictured left to right at the Palouse Discovery Science Center: Kevin Dalbosco Dal Forno, Silas Peters, Roland Chen, Connor Chase, Ryan Cole, Becky Highfill, and Joel Villanueva

Courtesy of Joel Villanueva

The game was unveiled at a Family Night event at the PDSC on January 19, so Villanueva and his team got to see how it was received.

"It was an eye-catcher," says Villanueva. "There were many kids playing with it and it seemed like they were having lots of fun with it."

Jess Jones, who is part of the education team at PDSC, tells Upworthy that there was also a real doctor at the exhibit during the opening to talk with kids about medicine. She says the game has been a hit with kids so far.

"They're loving it," she says. "The organs are 3D printed so they feel kind of realistic. The kids are loving the texture."

brain, operation game

The life-size 3D-printed brain kids can remove in the Surgery Skill Lab.

Courtesy of Washington State University

The project is a win-win for both the university students and the local community. The students got to put their engineering skills into practice using various software and technologies and also gained valuable life skills such as time management, documentation, leadership and more. And the community gained a fun and educational exhibit both kids and nostalgic adults can enjoy.

Three cheers for innovation and collaboration that helps us all learn. (And good riddance, stress-inducing buzzer.)

When James Damore sent his inaccurate and problematic memo on diversity in the workplace, the internet, tech experts, and the general world responded with justified frustration.

Photo by Leon Neal/Getty Images


The former Google software engineer wrote a 10-page anti-diversity memo in which he claimed the gender gap in tech is due to biological differences between men and women, rather than discrimination. And, while Damore did not directly ascribe to a political party, he compared being conservative today to being gay in the 1950s.

Damore's comments echoed what staffers of color and women in a variety of STEM-focused careers have heard repeatedly in predominantly white offices and schools: They don't belong here.

Still, they continue to prove naysayers wrong through their hard work, dedication, and brilliance.

Simply look at a tech conference, the launch of a millennial-focused website, or a new startup initiative to find women and people of color changing the face of tech in innovative and influential ways — in spite of working with and often being educated by people like Damore.

Here are seven badass people of color changing the game for minority groups in tech.

1. Tristan Walker, founder and CEO of Walker & Company Brands, Inc. and CODE2040

Tristan Walker speaks at TechCrunch. Photo by Noam Galai/Getty Images for TechCrunch.

Walker & Company Brands, Inc., is a grooming products company for African-Americans, and CODE2040 is an organization dedicated to providing tech pathways in the innovation economy for black and Latinx people. Through these ventures, Walker has used his business and tech savviness to create businesses and organizations by and for people of color.  

Walker often speaks at conferences to discuss the importance of teaching tech in schools and communities of color, and he advocates for increasing the number of women and people of color in tech.  

2. Ruzwana Bashir, founder and CEO of Peek.com

After graduating from Oxford and Harvard Business School, Ruzwana Bashir worked in investment banking before creating Peek, an online platform for vacation planning. The U.K. native of Pakistani descent has had profound influence in the tech industry, and she's used her voice to speak out against sexual assault and abuse.

Photo by Slaven Vlasic/Getty Images for the 2015 Tribeca Film Festival.

3. Khalia Braswell, UI/UX designer at Apple and founder of INTechCamp

According to a report from National Center for Women & Information Technology (NCWIT), black women only hold 3% of computing jobs. Khalia Braswell is one of the many faces in the competitive STEM field working to change this. The Apple UX designer founded INTech Camp in 2014, aiming to expose more girls of color to technology and to increase gender and racial representation in tech in future years.  

"Being future ready means building relationships, remaining positive, and giving back to those that helped you along the way," Braswell said in a speech for NAF (formerly the National Academy Foundation). Braswell maintains an active social media presence and continues to work with young girls in her nonprofit.

4. Elaine Warren, founder of SurvivorPlan

The innovative technology veteran has worked with business and health care clients, such as Emory University and Veterans Health Administration, for 20 years to provide software solutions for their initiatives.

"I loved the creativity along with the structure, and I realized that software development was both a science and an art form," Warren told Redox. "I went on to study computer science in college and was hooked."  

Warren earned her master's degree in computer science and is now the leader of Survivor Plan, a company that works to provide personalized solutions for cancer survivors, their clinicians, and their loved ones.

5. Evelyn Miralles, principal engineer and virtual reality innovator at NASA

Miralles is known as a a pioneer of virtual reality at NASA. Her career, spanning 25 years, has influenced women around the world. She is one of many Latina women who have paved the way for more opportunities for women and people of color in science and technology.  

Miralles was on the BBC World 100 Women list, CNET's Top 20 Latinos in Technology list, and is a distinguished alumna of University of Houston Clear Lake.    

6. Clennita Justice, senior engineering program manager at Google

Clennita Justice, a former Apple employee, has worked on a variety of projects at Google, including assisting with launching Google Play Books (formerly Google Books).

“I’m always doing something around my own personal development, and I’ve always thought of technology as a means for helping us be better people and have better lives, enjoy our lives, and increase our self-awareness,” Justice told Google Careers.  

Justice now works in product strategy to manage an in-product tool designed to complete surveys to asses user satisfaction. She is also a member of Black Googles Network (BGN), an organization that serves as a resources for Black "Googlers" and allies.

7. Morgan DeBaun, co-founder and CEO of Blavity

Morgan DeBaun at TechCrunch. Photo by Steve Jennings/Getty Images for TechCrunch.

Morgan DeBaun is the co-founder and CEO of Blavity, a website dedicated to black millennials. The Forbes 30 Under 30 alumna saw a need for a content space created by black people, so she left her job and used her tech skills and business knowledge to create a website that constantly produces viral, relevant content for her audience.

She has also worked to create spaces for black people and women in tech, including AfroTech, the largest black tech conference in Silicon Valley.    

These seven are just a handful of examples of the numerous men and women of color innovating and changing the future of technology. It's imperative we continue creating opportunities for diversity in our elite school systems and the workplace.

“Mom, is it true that there are biological reasons why there are fewer women in tech and leadership?”

Of all the people to field that question, it's somewhat sobering that Susan Wojcicki — the CEO of YouTube — would be asked it by her own daughter.

"As my child asked me the question I’d long sought to overcome in my own life, I thought about how tragic it was that this unfounded bias was now being exposed to a new generation," Wojcicki wrote in a powerful and deeply personal new essay published by Fortune.

Photo by Kimberly White/Getty Images for Vanity Fair.


Her daughter's question was prompted by a leaked internal memo written by an engineer at Google, which owns YouTube.

In case you literally missed the memo: James Damore, a former senior software engineer in Google’s search division, sent out a jaw-droppingly offensive analysis to his co-workers falsely asserting that there are biological explanations that justify a lack of female representation in tech fields.

With the memo, Damore was intending to curb bias among his colleagues that, in his opinion, unfairly attributed too much of the gender gap in tech to social factors (like sexism and implicit bias). The problem is, the gap exists solely because of those types of factors — not biological ones. His memo, which sparked frustrations and anger among Google employees, eventually leaked to the press. Damore was fired on Monday.

Photo by Justin Sullivan/Getty Images.

Not only was the memo painfully inaccurate in explaining how biological differences between men and women supposedly justify the gender gap in tech, it also did very little in pointing out the systemic barriers and implicit biases that actually prevent women from excelling in the industry.

The memo was especially appalling to women like Wojcicki, who's spent much of her adult life overcoming very real(aka, absolutely not biologically based) barriers and biases against women in tech.

As Wojcicki wrote in her essay (emphasis added):

"I’ve had my abilities and commitment to my job questioned. I’ve been left out of key industry events and social gatherings. I’ve had meetings with external leaders where they primarily addressed the more junior male colleagues. I’ve had my comments frequently interrupted and my ideas ignored until they were rephrased by men. No matter how often this all happened, it still hurt."

Photo by Scott Olson/Getty Images.

In her essay, Wojcicki also spelled out why Damore's firing isn't a matter of free speech, as some have argued. "While people may have a right to express their beliefs in public, that does not mean companies cannot take action when women are subjected to comments that perpetuate negative stereotypes about them based on their gender," Wojcicki noted, calling discrimination of all kinds against all groups of people inexcusable.

"What if we replaced the word 'women' in the memo with another group?" she wrote. "What if the memo said that biological differences amongst Black, Hispanic, or LGBTQ employees explained their underrepresentation in tech and leadership roles? ... I don’t ask this to compare one group to another, but rather to point out that the language of discrimination can take many different forms and none are acceptable or productive."

For Wojcicki, this issue isn't just personal to her — it's one that's shaping how her own child sees herself and her future.

So it makes sense that the YouTube CEO gave her daughter an answer that cuts straight to the truth.

"Do differences in biology explain the tech gender gap?"

"No," Wojcicki told her daughter. "It’s not true."

More

She was raising $2,600 so 100 girls could see 'Hidden Figures.' She just cleared $13,000.

'I figured this movie would be a good starting point to show girls that even when life gets hard, you have to keep going.'

On Dec. 15, 2016, 13-year-old space enthusiast Taylor Richardson had the experience of a lifetime.

She saw a special screening of "Hidden Figures" at the White House alongside the cast of the movie, first lady Michelle Obama, and several NASA astronauts.

From left, Octavia Spencer, Janelle Monáe, and Kevin Costner. Photo by NASA/Aubrey Gemignani.


Not only was the biopic about Katherine Johnson, Mary Jackson, and Dorothy Vaughan — three women who were the unsung heroes behind the first successful NASA missions into space — inspiring to Richardson on many levels, what hit home most for her was what Michelle Obama said about everything they were up against.

"These women couldn’t even drink from the same water fountain or use the same bathroom as many of their colleagues … and folks didn’t always take these women seriously because they were black and also because they were women," Obama explained that night.

The first lady also talked about how few women — and even fewer women of color — there are working in STEM (science, technology, engineering, and math) fields today.

The experience made Richardson want to do whatever she could to show girls that their STEM skills are not only welcome, but finally being celebrated.

"I've been to four space centers, and not once were these women and their contributions that impacted our space program mentioned," writes Richardson in an email.

Photo via Fox Movies.

She decided to start a GoFundMe campaign to raise money to offer 100 girls the chance to see "Hidden Figures" for free in the theater.

"I figured this movie would be a good starting point to show girls that even when life gets hard, you have to keep going," Richardson explains.

She included in her budget goal enough money for each girl to get a snack and a copy of the book on which the movie was based.

Literacy is very important to Richardson, who regularly collects gently used STEM books and donates them to schools and children in need. "I've donated over 3,000 books and read to over 250 kids in Jacksonville about STEM and space," Richardson says.

In just 18 days, she exceeded her goal of $2,600 five times over. That extra  money will go toward more screenings for girls who could use some STEM  inspiration right now.

Richardson with NASA astronaut Yvonne Cagle. Photo via Taylor Richardson.

Despite women's growing in STEM work and space exploration these days, there is still a major disparity of women of color in these fields. No doubt the lack of representation in the history books and, until recently, on screen has something to do with that.

While Richardson's idea to provide free movie screenings may seem small, her commitment to changing the game for women of color in STEM is not.

She's far from alone in seeing what the impact a movie like "Hidden Figures" can have on the next generation of girls.

There's a reason "Hidden Figures" has remained #1 at the box office for two weeks straight, beating out blockbusters like "Rogue One." Representation matters — for girls dreaming of being astronauts, women of color who have trouble finding role models, and anyone else who feels left out of history.

Hopefully, thanks to movies like "Hidden Figures," more and more girls will realize there is a place for them in STEM fields.

Richardson, whose goal is to be the first person to walk on Mars, offers some sound advice for girls on the fundraising page: "It's important that girls not only look at the stars but take the steps to reach for them."