It's 4 times better than standard solar setups and it looks freakin' cool: Meet the Solar Sunflower.
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League of Conservation Voters

What if we could turn different types of solar power into one mega sun-fueled energy source?

That's exactly what Gianluca Ambrosetti, the head of research at Zurich's Airlight Energy, wanted to know.

For those who didn't know (I sure didn't), there's actually more than one way to harness the sun's energy. In super-oversimplified terms, there's photovoltaics, which kidnaps light and turns it directly into energy (we'll call that "solar-electric" for short) and then there's solar thermal energy, which uses liquid to absorb the sun's heat to use as hot water or to turn into steam (we'll call that "solar-steam" for now).


Left: photovoltaic panels. Photo by David Shankbone/Wikimedia Commons.
Right: solar thermal heaters. Photo by Gilabrand/Wikimedia Commons.

The long version of the story is that Airlight Energy tried to combine solar-electric and solar-steam into one hyperefficient bundle.

In a collaboration with IBM Research, Ambrosetti and his team started experimenting with aluminum mirrors that double as solar-electric panels. They held a lot of energy, but were also prone to overheating because metal + heat + science, et cetera.

To get around that problem, they used the solar-steam tech to cool down the hardware with warm water (collected from that converted steam), thus allowing each cluster of aluminum reflectors to absorb even more sunlight — enough to concentrate the sunlight into the equivalent of 5,000 suns.

This process is called High Concentration Photovoltaic Thermal (HCPVT), which I share because it's fun to say.

Of course, you have to spend energy to make energy. But where the last-best solar panels could convert up to 46% of their absorbed sunlight into energy, the HCPVT system has an efficiency rate of about 80%.

(Meanwhile, your standard residential solar setup works at about 15-20% efficiency, which is still surprisingly cheaper than standard electricity!)

The short answer is: freakin' Solar Sunflowers!

Technically a computer rendering, but still freakin' cool! Photo by IBM Research/ YouTube.

Each of these shiny metal sculptures is capable of pumping out 12,000 watts of solar-electric energy and 21,000 watts of solar-steam energy.

Compare this to regular old residential roof panels — you'll only get about 5,000 watts if you cover your roof in 'em.


The only question left is how do I get me one of these futuristic sun-powered robo-flowers?!

Oh, yeah. About that...

Airlight Energy currently expects to start selling Solar Sunflowers to early adopters in 2016, with a plan to ramp up commercial production by 2017.

"See yourself reflected in the Solar Sunflower." See? It sells itself. (Also, hi, please hire me for marketing. I write great catchphrases.) GIF via IBM Research/YouTube.

But, well, they're kind of expensive. There's no official price yet, but some estimates are placing them upwards of $45,000 a pop. That makes it about twice the cost of an average home solar setup.

Granted, the Solar Sunflower can produce four times more wattage. But that's still a hefty overhead that for many people might not seem worth it upfront.

It's basically the difference between buying a brand new 2017 electric Tesla Model 3 or continuing to drive my dad's old 1997 Nissan Altima. (Although now that I put it that way, hrmmm... )

Of course, a single Solar Sunflower could also be used to power a handful of homes. This would be a selling point if they weren't so conspicuous — we're talking 32 feet tall with a dish area of 430 square feet.

That takes up a lot more space than a slim, flat solar panel that sits on your roof. And even you have somewhere to put them, you'd still need hundreds, possibly thousands, to power an entire city.

Not quite conducive for your the roof of your house ... yet. GIF via IBM Research/YouTube.

But still! Solar Sunflowers! Aren't they super cool*?

*And also incredibly hot, capable of melting metal at 2,800°F without their cooling systems.

They're not the most practical option yet, but the Solar Sunflower is still a tremendous step forward in sustainable energy. And considering the goals of the Clean Power Plan to cut CO2 emissions by 30% over the next 15 years, I'd say we're on the right track.

In the meantime, you can sign this petition to help stop corrupt corporate attacks against the EPA. Not only will it help our environment, but it will help keep the red tape lobbyists out of the way and make it easier for things like the Solar Sunflower to scale down and catch on and make the world a better (and prettier) place.

Find out more about the Solar Sunflower in the video below and get a glimpse of this gorgeous pieces in action:

Courtesy of Verizon
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If someone were to say "video games" to you, what are the first words that come to mind? Whatever words you thought of (fun, exciting, etc.), we're willing to guess "healthy" or "mental health tool" didn't pop into your mind.

And yet… it turns out they are. Especially for Veterans.

How? Well, for one thing, video games — and virtual reality more generally — are also more accessible and less stigmatized to veterans than mental health treatment. In fact, some psychiatrists are using virtual reality systems for this reason to treat PTSD.

Secondly, video games allow people to socialize in new ways with people who share common interests and goals. And for Veterans, many of whom leave the military feeling isolated or lonely after they lose the daily camaraderie of their regiment, that socialization is critical to their mental health. It gives them a virtual group of friends to talk with, connect to, and relate to through shared goals and interests.

In addition, according to a 2018 study, since many video games simulate real-life situations they encountered during their service, it makes socialization easier since they can relate to and find common ground with other gamers while playing.

This can help ease symptoms of depression, anxiety, and even PTSD in Veterans, which affects 20% of the Veterans who have served since 9/11.

Watch here as Verizon dives into the stories of three Veteran gamers to learn how video games helped them build community, deal with trauma and have some fun.

Band of Gamers www.youtube.com

Video games have been especially beneficial to Veterans since the beginning of the pandemic when all of us — Veterans included — have been even more isolated than ever before.

And that's why Verizon launched a challenge last year, which saw $30,000 donated to four military charities.

And this year, they're going even bigger by launching a new World of Warships charity tournament in partnership with Wargaming and Wounded Warrior Project called "Verizon Warrior Series." During the tournament, gamers will be able to interact with the game's iconic ships in new and exciting ways, all while giving back.

Together with these nonprofits, the tournament will welcome teams all across the nation in order to raise money for military charities helping Veterans in need. There will be a $100,000 prize pool donated to these charities, as well as donation drives for injured Veterans at every match during the tournament to raise extra funds.

Verizon is also providing special discounts to Those Who Serve communities, including military and first responders, and they're offering a $75 in-game content military promo for World of Warships.

Tournament finals are scheduled for August 8, so be sure to tune in to the tournament and donate if you can in order to give back to Veterans in need.

Courtesy of Verizon

Welp, the two skateboarding events added to the Olympics this year have wrapped up for the women's teams, and the results are historic in more ways than one.

Japan's Kokona Hiraki, age 12, just won the silver medal in women's park skateboarding, making her Japan's youngest Olympic medalist ever. Great Britain's Sky Brown, who was 12 when she qualified for the Tokyo Olympics and is now 13, won the bronze, making her Great Britain's youngest medalist ever. And those two medal wins mean that two-thirds of the six medalists in the two women's skateboarding events are age 13 or younger. (The gold and silver medalists in women's street skateboarding, Japan's Momiji Nishiya and Brazil's Rayssa Leal, are also 13.)

That's mind-blowing.

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